7/1/2023 0 Comments Jydge collectables locationDoesn't explain how you got away with all the thieving and vandalism you will have inevitably done already though. In The Legend of Zelda: The Minish Cap, a Wind Tribe lady tells you she has so many Kinstones she wishes somebody would take some, explaining why you can go through her house, at least.The Bard from The Bard's Tale insists that he is not this trope, but that he takes items for safekeeping against others of this trope.okay, all players would just sell those items at the store for money. Helpfully, all of the "junk" that The Bard finds (wanted posters of himself, animal hides, etc) will be automatically converted into silver, since the game understands that most. After opening his first chest, the narrator will comment on how horrible it is that The Bard is stealing, and the two will engage in a brief argument over it. Lampshaded in the PS2/Xbox "remake" of The Bard's Tale, right towards the beginning.Grandpa actually lampshades this by saying that the hero "loves taking things that don't belong to her!" In Blossom Tales: The Sleeping King, most houses have a treasure chest ripe for the taking, and no one cares if you make off with all of it.See also Ninja Looting, Sticky Fingers, and Video Game Stealing. ![]() In fact, as you wander around the world, particularly in RPGs, you will repeatedly just waltz uninvited into every house in the town, smash the breakable items and loot it right before the owner's eyes, and simply be told " There are many guards in the castle." Be careful, though. It doesn't help when the games, in an attempt to encourage the player to explore and Talk to Everyone, hides useful items here and there all over the towns.įortunately, hardly anyone ever notices. ![]() In populated environments, this makes the hero come off as a bit of a kleptomaniac. When games started to move into different modern settings, though, the need to MacGyver up a solution to a puzzle from found items remained, and thus it stayed necessary to pick up everything you could find, especially since absolutely essential items were Permanently Missable unless you grabbed them while you still could. The hero was typically at least tangentially a treasure hunter, so looting ancient caverns was part of the job description. When gaming began, and pretty much every game was Dungeon Crawling, this made sense. Then tie a rope between the hanging right statue and the right side of the ladder.As much as the motto for the FPS is, " If it moves, shoot it," the motto for the Adventure Game and Role-Playing Game is, "When it's dead, loot it." or "Take everything that isn't nailed down or too heavy, and anything that can be pried loose is not considered nailed down." (The latter advice appeared in the general strategy section of Infocom's manuals.) Jump and bring the counterweight down to the cart below.Īfter the ladder is moved up halfway, push the second cart into position under the second counterweight. At the top head straight and then right, carefully avoiding or purposefully cutting the trap wire there. Next to where you left the new cart, there's a ledge you can climb. Then attach a rope between the left statue and the left side of the ladder. Then push the cart as close to the ladder as you can, replacing it with the cart near the fallen statue, positioning it underneath the weight. Pull the cart holding the large weight of the statue up, letting the statue slide to the ground while raising the pully. At the top, grab the Mural and turn right onto the Judges' Gaze Puzzle.įirst head to the left. ![]() After crossing the bridge, swim underwater and emerge into a room where you'll need to climb up a ledge. ![]() In the next area, you'll find a campsite and a bridge to the main puzzle. You'll have to climb up a ledge and jump onto a raised cart to bring the statue up, revealing a path. Swim out the back, where you'll find a miniature puzzle. You'll find, however, that this is impossible and will fall into the water below. Heading forward jump and grapple onto the hook above to try to swing across. You'll need to double back to it, as you won't have the pickaxe necessary to enter the tomb the first time you pass it.īreak down the wall hiding the Tomb and squeeze into it.
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